/**
 * 玩家技能用途
 */
export enum PlayerSkillUseEnum {
    /**
     * 形态
     */
    FORM_CHANGE = "1",
    /**
     * 数值
     */
    VALUE = "2",
    /**
     * buf
     */
    BUFF = "3",
    /**
     * 触发
     */
    TRIGGER = "4",
}